Shalelu Andosana

Protector of Sandpoint and surrounding Hinterlands

Description:

Shalelu Andosana    CR 5
XP 1600
Female Elf Fighter 2 Ranger 4
CG Medium Humanoid (elf)
Init 3; Senses low-light vision; Perception +12


Defense

AC 19, touch 14, flat-footed 15 (4 armor, 3 Dex, +1 natural, +1 dodge)
hp 53 (6d10
12)
Fort 10 (4 vs. suffocation or hot or cold environments), Ref 8, Will 3 (1 vs. fear); +2 vs. enchantments
Defensive Abilities bravery +1; Immune sleep; Resist elven immunities

Offense

Speed 20 ft.
Melee Masterwork Shortsword +8/
3 (1d6+1/19-20/x2)
Ranged 1 Composite longbow (Str +0) +11/6 (1d8+1/x3)
Special Attacks favored enemy (goblinoids 2)
Ranger Spells Prepared (CL 1):
1 (1/day) Resist Energy

TACTICS

During Combat Shalelu prefers to fight with her bow, resorting to melee only when truly desperate or when an ally seems in dire need of healing from her wand.
Morale Shalelu is loyal to her friends, and as long as even one of them remains in danger, she won’t abandon them. That said, if she feels she can escape, get help, and return in time to save anyone captured by enemies before it’s too late, she might try to do so.

Statistics

Str 12, Dex 16, Con 14, Int 12, Wis 13, Cha 8
Base Atk
6; CMB 7; CMD 21
Feats Dodge, Endurance, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Acrobatics), Weapon Focus (Longbow)
Skills Acrobatics +9 (
5 jump), Bluff -1 (1 vs. goblinoids), Climb +0, Escape Artist +0, Fly +0, Knowledge (nature) +8 (10 vs. goblinoids), Perception 12 (14 vs. goblinoids, 14 while in forest terrain), Ride +0, Sense Motive +1 (3 vs. goblinoids), Stealth 9 (11 while in forest terrain), Survival 10 (12 vs. goblinoids, 12 while in forest terrain, +12 to track), Swim +7 (11 vs. exhaustion)
Languages Common, Elven, Goblin
SQ combat styles (archery), elven magic, favored terrain (forest 2), hunter’s bonds (companions), track, wild empathy
Combat Gear Potion of delay poison, Potion of restoration, lesser, Wand of Cure Light Wounds, Antitoxin (2), Sunrod (3); Other Gear
1 Studded leather armor, +1 Composite longbow (Str +0), Sleep arrow (10), Arrows (20), Masterwork Shortsword, Amulet of natural armor +1, Campfire bead, Cloak of resistance +1, Backpack (21 @ 31 lbs), Bedroll, Blanket, winter, Climber’s kit, Flint and steel, Desna, Manacles, Silk rope, Trail rations (4), Waterskin, You have no money!

Special Abilities

Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bravery +1 (Ex) +1 Will save vs. Fear
Campfire bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies within 30’ as move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +2 +2 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Bio:

Shalelu Andosana isn’t quite a bounty hunter, a survivalist, or a mercenary, but rather a mix of all three. The elven woman passes through town once or twice a season to buy supplies and never remains more than a few days, always staying in the same room at the Rusty Dragon free of charge thanks to her long friendship with Ameiko. Near the end of each visit, she meets
with Sheriff Hemlock and Mayor Deverin for a few hours at the garrison to give a report on the state of the hinterlands before she leaves town again, a pouch of gold at her side. Both Hemlock and Deverin value Shalelu’s reports, since they provide unbiased insight into how the local farmlands are faring and keep the town council abreast of burgeoning dangers in the region.

Shalelu Andosana

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