Figh Turr

Half-Orc Fighter uses a big sword and a big lance


Figh Turr
Male Half-Orc Fighter (Two-Handed Fighter) 1
CG Medium Humanoid (orc)
Init 4; Senses Darkvision; Perception +1


AC 12, touch 12, flat-footed 10 (2 Dex)
hp 21 (1d10+3)
Fort 5, Ref 3, Will 1


Speed 30 ft.
Melee Greatsword +5 (2d6
6/19-20/x2) and
   Mammoth lance 5 (2d84/x2)
Ranged Light crossbow 3 (1d8/19-20/x2)


Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk
1; CMB 5; CMD 17
Feats Desperate Battler, Power Attack -1/
Traits Deft Dodger, Outlander – Exile
Skills Acrobatics 3, Climb +8, Intimidate +1
Languages Common, Orc
2 to Stabilize, Orc Ferocity (1/day)
Combat Gear Armored coat, Greatsword, Light crossbow, Mammoth lance; Other Gear Backpack (empty), Blanket, Caltrops, Candle, Chalk (4), Flask, Grappling hook, Marbles, Rope, Shovel, Signal horn, Torch (7), Trail rations (6)

Special Abilities

2 to Stabilize Add a +2 bonus on rolls to stabilize when dying.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desperate Battler Gain +1 morale bonus on melee attack and damage when alone
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -1/2 You can subtract from your attack roll to add to your damage.

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Figh Turr

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